![]() In my testing it seems that this change only effects new games unfortunately. UPDATE: Reflection dialogues have been fixed so that all companions should now comment. I have not looked into any UI or controller interface changes yet, and I suspect it'll either be difficult or maybe even not accessible through the Divinity Engine. ![]() There have been reports that this is not compatible if you are using a controller instead of K/M setup, as the controller interface does not allow you to select the additional party members that you can recruit. Barter menu has party members portraits going across the top of the screen but they're all still functional and you can click on all of them. You can also very easily just click on the portraits in the sidebar to switch between characters. It's still completely usable, just the behavior is weird. Character sheet menu is a little wonky if you use the arrows to navigate. However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed. Note: On existing saves the mod works best without a full party / with no-one yet recruited. I have confirmed that all companions transfer over successfully into Act 2. I've successfully tested out combat, bartering, companion attitude change, full companion quest lines in Act 1, formations, character sheet and inventory menus. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. ![]() The mirror has saved me quite a few times now, I like to do builds that can clear through Fort Joy easily, but might struggle with Alexander and beyond, so being able to respec before you fight him is such an amazing quality of life improvement.Īnd yes i know about the mods that re-enable achievements, but thank you for the information regardless.Initial mod to allow more than 4 followers. Even with 8 AP Lone Wolf fights with lots of enemies are hard to deal with, so it's not like it's gamebreaking. Lone wolf on tactician is fairly difficult unless you know what you're doing and know how to manipulate the ai to your advantage and such. I fully get the Herb Garden thing (I've even used it a bit myself, but not to absurd levels), but seriously the respec mirror and endless runner are like lifesavers, not to mention 8 max ap. I very much dislike Mods that give you a distinctly unfair advantage over the ai/npcs. Most of them give you an advantage in some way but I feel like some of them could have been given exemption for being 'less' cheaty. Originally posted by Cooperal:All of them disable achievements. And I would recommend the mod that re-enables achievements if you're planning to use your mods fairly. Sell your yield to take whatever damn equipment or skill book you want, when you want.īut their are mods out there which you can download seperately. Buy the most expensive herb you can find. It's a straight up source of quick and infinite money. Having the mirror mod is like having an advanced setting that is useful for people who have gone into another playthrough not fully knowing what they want their party to be.īut the Herb Gardens for example is extremely capable of destroying the games economy. You still need to earn your respecs by gathering the appropriate gear and skill books so I think it's fair game. For replays however, it's a nuisance to once again lose the freedom that the mirror offers. Most of them give you an advantage in some way but I feel like some of them could have been given exemption for being 'less' cheaty.Įndless Runner may help in time-sensitive situations like stealth but mostly it's a quality of life feature.Īnd I understand why it might have been smart to temporarily pressure new players to invest their points wisely.
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